Several years back, a few of my friends from Kentucky came down to visit. With them, they brought — among other things — some beer, an Atari Jaguar, and a giant plush crab. It was a weird weekend. At one point we ended up playing SoulCalibur with Dreamcast fishing controllers.
Another highlight to that weekend was what you see above. The Super GB Booster was an unlicensed pass-through cartridge that allowed you to play Game Boy carts on the Nintendo 64. A similar device was also released for the original PlayStation.
Despite being an aggressively unofficial piece of hardware, it worked pretty well. Games ran full-screen with minimal hiccups. If but for one small problem, it would otherwise be an acceptable alternative to the Super Game Boy and the GameCube’s Game Boy Player.
The problem? The Super GB Booster did not output audio.
Well…that’s not entirely accurate.
To clarify, it didn’t output Game Boy sound effects and music. It did play an endless loop of something else, in an attempt to hide the lack of actual sound emulation.
The result has an interesting effect on any game you plug in to it. Below is a simulation of the Super GB Booster experience.
[photo credit: Retro Gaming Life]
Last night, I dreamed that I was at a flea market, browsing for sweet deals. As often happens in these dreams, I encountered an out-of-the-way stall that held all sorts of video game treasures. Prototypes. Unreleased games. Rare Japanese titles. Everything was so cheap that I could have easily bought the entire lot…if the dealer accepted debit cards. As it happened, I only had two dollars in my wallet.
I knew that if I ran to an ATM to get more cash, another collector would sweep in and buy up everything. I could only afford one game: a sun-bleached NES cartridge with a peeling label that read “Teletubbies and More!” I had never heard of the game, so I figured that it must be valuable.
I bought the game, and ran from the table. I tripped on something and fell…but since this was a dream, I didn’t immediately hit the ground. Instead, I tumbled into an endless void. Clutching the Teletubbies cartridge, I fell for several minutes, waiting to hit bottom.
I was still holding my breath when I woke up. My heart raced. I sat up, thankful but secretly a little disappointed that it was only a dream. It was only 6 AM, so I decided to go back to sleep.
When my head hit the pillow, I felt something underneath.
This is where I stop lying: Teletubbies and More! is a real NES game. I bought it off the Internet years ago from a seller who offered no explanation regarding its origins, and who closed his eBay account shortly afterward.
Opening it up, I found that the cart’s plastic innards were crudely shaved to make room for a glop-topped 60-pin Famicom game board and a Nintendo-produced Famicom-to-NES adapter, like the ones found in early NES releases like Pinball and Gyromite.
While the game board was likely mass-produced (more on this in a minute), the cartridge was obviously hand-assembled. The label is cheap printer paper, and given that the manufacturer would need to sacrifice actual NES cartridge shells and official Famicom-to-NES adapters for each unit, I’d bet that not very many of these were made. It might even be the only one of its kind.
I recently had it dumped. You can download the ROM here. It’s not yet emulated, but the mapper (#237) has been documented, if you want to add it to your own emulator or open-source project. Please let me know if you do!
But what about the game itself? I wish I could show it off in screenshots, but since it’s not emulated, I had to resort to taking photos of the game playing on original NES hardware. Apologies for the crappy quality, but…well, best I could do.
Okay. So it turns out that “Teletubbies and More!” is actually “Y2K 420-in-1,” a pirate multicart of unknown origin. The characters on the splash screen hint at something a little more sinister than your average pirated game, though. Top row: Pikachu, Po, Buzz Lightyear. Bottom row: Woody, Doraemon, and Raphael.
This is the game selection screen, listing the typical multicart lineup of Mapper 0 titles, save for a few unfamiliar names.
“Aladdin III” is, as expected, a clone of Magic Carpet from Caltron 6-in-1. It’s a common sight in multicarts and in the occasional standalone cartridge. Pity the poor sucker who buys an Aladdin Famicom cart expecting to find a pirate clone of the Genesis Aladdin game and instead ends up with this.
In this case, it’s a hacked version of Hudson’s first NES game, Nuts & Milk. In this new version, Muddy Pikachu must escape the grasp of a sickly Gray Pikachu while collecting…uh, bananas, and things. Beyond the simple character sprite switch, no attempt has been made to make this resemble a real Pokemon game.
Game #4 is “Toy Story II,” which surely must be more interesting. A pirated NES adaptation of the Genesis and Super NES Toy Story game is known to exist, so maybe that’s what this is?
No. It’s Bomberman, with Woody from Toy Story. Keeping the theme of the movie, Woody wanders a series of underground mazes and plants bombs to blow up his friends.
Next is…oh my god, seriously? That’s what it’s called? “Ding Dong”?